Properties
canvas
canvas: HTMLCanvasElement = null
fragPrecision
fragPrecision: string = "mediump"
frameRate
frameRate: number = 1000 / 60
gl
gl: WebGLRenderingContext = null
isAnimating
isAnimating: boolean = false
preloadRes
preloadRes: any[] = []
renderQueue
renderQueue: Array<function> = []
usedTextureNum
usedTextureNum: number = 0
vertPrecision
vertPrecision: string = "highp"